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In dark tomes and forgotten scrolls, Thoth learned of the ancient kingdom of Acheron. However, his insatiable greed and lust for power drove him towards delving into forbidden knowledge. Soon, Thoth entered the service of Ibis, while acquiring much knowledge and learning. His plan was to go in Amon's place, as the priest hadn't seen Amon closely and could mistaken any street urchin for him. However, when Amon told his friend Thoth of his fortune, Thoth crushed his head with a heavy stone. The priest offered Amon an opportunity to become an acolyte of Ibis, the peaceful heron god of Stygia. One day, one of Thoth's friends, a boy named Amon, managed to warn a high-ranking priest of Ibis about an attempt on his life. His only solace was his kind sister, and he promised to take her away from poverty into a life of happiness and plenty. His abusive, alcoholic father forced him to beg and pickpocket for money. The priest was Thoth-Amon's mortal enemy, but with Conan's help, Kalanthes was able to thwart his rival's operation. He first encountered Conan during " The Devil Within", where Conan was protecting Kalanthes, priest of Ibis. Thoth-Amon is a cruel, capricious man who will stop at nothing to gain sorcerous knowledge. Although Thoth-Amon claims to worship Set, the vile serpent god, he actually has no interest in anything else except for his own power. It's said that even the king of Stygia fears crossing with him. The most powerful of all Stygian sorcerers, Thoth-Amon is a corrupt and terrifying sorcerer of the Black Ring of Set. In the Dark Horse Comics series, Thoth-Amon is also an important character, but with a more traditional Stygian (Egyptian-looking) appearance. He has a striking appearance designed by Barry Windsor-Smith, with a ram-horn ornamental headdress. In the Marvel Comics series, Thoth-Amon is also Conan's life-long opponent. Sprague de Camp and Lin Carter, in their pastiche stories, made Thoth-Amon one of the most prominent adversaries of Conan. In "The Phoenix on the Sword", where he has been robbed of his magical ring, Thoth-Amon doesn't have sufficient magical power of his own to strike down a man standing at his very side. Still, later writers would depict Thoth-Amon as the Cimmerian's arch-nemesis. Also, in The Hour of the Dragon, Conan unintentionally does Thoth-Amon a favor by traveling into Stygia and disposing of a rival priest of Set who had intended to challenge his power. Indeed, Conan only found himself involved in Thoth-Amon's plans by pure chance. He and Conan never meet face-to-face in any of Howard's original stories. He is best known for crossing paths with Conan twice, first in the story " The God in the Bowl", and again in the tale " The Phoenix on the Sword" (the very first Conan story ever written). Thoth-Amon is a wizard from the lands of Stygia, who holds the moniker "Thoth-Amon of the Ring". When the furnace fuel slot gets full the hopper stops delivering coal to it. The furnace is setting on a hopper which points to a chest setting underneath it. Notice that it has two chests, one for coal and one for ores, connected to the furnace using hoppers. Let me explain comparing an autofurnace in Minecraft with a version of the same in minetest. IF, however, you want to battle mobs, build devices using something like redstone, make an autofurnace or automatic sorting storage facility, etc., the minetest may not be your cup of tea. You can add the farming mod, the building kit, and many more listed under "Building" and "Transport" at If you want unleash your creative juices in order to landscape and build magnificent structures, houses, highways, lighting systems, or what ever, without bothering to mine ore, smelt, or craft, or being griefed by mobs, then minetest is your ticket. I'll probably post more about Minetest, but I'll finish this post off by saying that Minetest is a now a valid replacement for Minecraft, especially since Microsoft is slowing strangling Minecraft by cutting off its Java air. They offer a great starting point for polishing up the building. There is a mod called "instabuild" that offers "kits" to build a farm, hut, small house, house, large house and a mansion. Without the admin feature and the monster mods being added children old enough to use the keyboard and mouse would enjoy playing Minecraft, especially if they like to be builders. It's faster, cooler, looks close enough to Minecraft in most respects, and once you adjust to peculiarities just as much fun. In Minetest jumping into water can hurt you if you jump from too high up, just like in real life.Īfter almost ten years playing with Minecraft I find myself firing up Minetest. In Minecraft you can jump into water from any height and not be injured. Place your nearly exhausted tool on it and it is restored to 100%. With the admin features active there is an option on the crafting panel called "Refill". You place your tool on the anvil and hit it with the hammer to repair it. Minecraft has an anvil which is used to repair tools. This is how the K key, flying and other features that admins can do are activated. To fully activate all features and become an "admin" you can use "/grantme all". In Minetest you can strike the K key to enable move_free, which allows you the same ability, except that you can interact with the environment by adding or removing blocks, etc. In Minecraft you can do "gamemode spectator" to become invisible and be able to pass through blocks with impunity. Without it the crafting table looks more like Minecraft's. That crafting table + Inventory is the result of another mod. That option is presented when you hit the ESC key will running the game, along with the Menu option. What you cannot do from this menu is exit to the OS. On it you have access to all the mods, for activating or deactivating, and you can deactivate one or more components in a mod without affecting the other components. The mobs in Minetest, if you add the "Mobs_redo" mob, aren't to be trifled with. These cannot be deactivated from the game menu. Minetest's main executable comes with 15 built in mods, called subgame mods. However, to make complex "electrical" devices Minetest has a mod called mesecons which adds electrical wiring, switches, control boxes, etc., to the game. Where Minetest really shines far above Minecraft is in the quality of mods which contribute home fixtures and furnishings, bridges, roads and street lamps, For people who are not into PVP and fighting mobs but enjoy building homes, cars, planes, highrises, mansions, with what appear to be real doors of all types that work without "redstone" circuitry Minetest is a joy. However, those defects are not game killing. If you install the animal mods they look like cheap cartoon characters, with some exceptions. Many of its objects (plants, torches, etc) which are difficult to render in cubes, appear as four sided "X"'s, which takes away from the game's aesthetic quality. While it is vastly improved over the Minetest I tested 6 years ago, and in many visual aspects appears to match Minecraft, there are technical visual details which are not up to Minecraft's level of presentation and play behavior. It also runs my CPU about 20C cooler than the Java Minecraft version on my laptop. Minetest is written in C++, uses Lua scripts, and is VERY fast. The home page is: A tutorial and many mods, maps, dev tools and other resources are given at There are other mods available on the web. Install it and ALL of the remaining mods listed in the repository. Sudo add-apt-repository ppa:minetestdevs/stable In particular, these features caught my attention: There are also other alternatives available, but the GZDoom engine has an impressive featureset, and the community seems to be pretty active too. We’ll be using a modern source port, and in this case it means GZDoom. Making a mod instead of a full game from scratch gives you a head start for development work since you can use a premade engine, and possibly some art assets too. I thought it would be nice to document my findings. I was interested in making a GZDoom total conversion, but I couldn’t find any simple overview in what goes in a mod. In the meantime, you can check out the first episode of the RoboDoc docuseries on SCREAMBOX.A quick look at how to develop a simple Doom mod on the GZDoom engine and some tips on how to convert it to a standalone game. RoboCop: Rogue City is currently slated for release for the PlayStation 5, Xbox Series and PC via Steam and the Epic Games Store. Your investigation leads you right into the heart of a shadowy project, where RoboCop will need to utilize his skills in police work to track clues and interview/interrogate Detroit’s citizens for answers. Rogue City will take place between RoboCop 2 and RoboCop 3, and sees RoboCop (played once again by Peter Weller) investigating a series of crimes in Detroit, along with a new enemy is threatening the public order. The developer also didn’t explain the reasoning for the delay, though given how stacked September and October are with highly-anticipated titles, it’s probably not a stretch to have that as a reason for Rogue City‘s delay. Furthermore, no mention of the delay was made last week. This delay comes after Teyon had shown off a new gameplay trailer, along with several minutes of gameplay footage, at Gamescom last week. Developer Teyon took to X/Twitter to announce that the game will be pushed back from its original September release for PC and consoles to a more definitive November 2. We’ll have to wait a little longer before we can start serving the public trust in RoboCop: Rogue City. As for what the demo entails, DooMero doesn’t want to spoil the final boss, but will instead “include a file in one of the houses of the village for select what boss you want to confront at the end of the demo.” The mod still isn’t done, but DooMero has posted several videos showing the mod’s progress, including news that we’ll eventually get a demo. That obviously changed once Capcom dropped the remake of Resident Evil 4. Over on the Doomworld forums (thanks, IGN), DooMero stated that they first started working on this mod back in 2016, but had shelved it. Resident Evil 4 2D Edition has actually been in the works for a while now. Powered by GZDoom (the same port of the Doom Engine that powers several unique fanmade games), DooMero‘s Resident Evil 4 2D Edition takes RE4, and has Leon mowing down waves of Ganados on a horizontal plane while picking up items and weapons in a game that hearkens back to SNK’s beloved shooter series. This time, however, instead of a demake, Resident Evil 4 has been reworked into a 2D shooter that screams of classic Run n’ Guns like Metal Slug. We already have fan games like Bloodborne PSX ( and the upcoming Bloodborne Kart), and now you can add Capcom’s Resident Evil 4 to the list. Leave it to fans to create new experiences with beloved games. If you're new to the series, check out /u/triforce_pwnage's comprehensive guide to starting the Fire Emblem series! Also check out his guide on how to play classic mode/"no-grind". Check out the ROM hack library on Fire Emblem Universe. Play Fire Emblem ROM hacks and fangames now! Many boast custom stories, sprites, maps and game mechanics. Join the /r/firemblem Discord server! Find like-minded friends and have fun talking about games or playing together. For Engage specific questions, consider consulting the pinned Engage Question Thread. Fire Emblem Awakening, Fates, and Engages Writing Similarities: Nami Komuros Wild Ride r/fireemblem I hope that the next mainline entry has the Engage team strictly working on the gameplay while the three houses team writes the plot, characters, and supports. Please make use of the Question Thread for your quick questions. I’ve seen to manage my way without losing anyone, but I shudder to think how insane Maddening will be. Please use comment commands if you are on mobile to flair your posts, the comment commands are given here. Is Maddening worth it in Engage So I did my second play through of Hard Classic. Warnings will be given out and suspensions/bans will follow if the behavior is repeated. Mods will respond appropriately to violations of the rules to the degree at which they are broken. The above spoiler tag only works in self-posts and comments, not post titles. To use a spoiler tag in comments, by typing >!Beware the Black Fang!!!Beware the Black Fang!< It is only fair they get a chance to go into a story blind for the full experience. Not everyone has played every Fire Emblem game. It's acceptable to discuss emulation without linking to illegal material.Ħ Please use spoiler tags for major plot events, regardless of the game. This includes the use of slurs and other forms of charged language, regardless of the intended context.ĥ No direct links to Fire Emblem gamefiles.įan patches/hacks are acceptable so long as they aren't pre-patched onto the original ROM/ISO. Bigotry, including (but not limited to) racism, sexism, homophobia, and transphobia will not fly here. Good-faith discussion and disagreement is permitted and encouraged on the subreddit, but personal attacks of any kind are unacceptable. Going after specific users in comments or through targeted posts is not allowed, nor is stalking users across the site and bringing in disagreements from other posts/subreddits.Ī basic level of respect and common decency towards others is expected on this subreddit. No Gore.Ĥa Stalking and harassment will not be tolerated. Any depictions of excessive or hyper-realistic violence will be removed. Sexual content that goes considerably beyond what's depicted in the series may be removed. NSFW content, be it sexual or violent, must be properly tagged. Additionally, if you want to ask a question, please do a quick good faith check before posting.ģ NSFW content must adhere to guidelines. This is mostly pertaining to FE news or other such breaking information. Submissions must be directly related to Fire Emblem. Come discuss Fire Emblem, the fantasy tactical RPG franchise! Submit content Drawn mask functionality has been completely overhauled with a large number of changes and fixes:.This operation can be used as long as the currently-focused module does not already use that shortcut for another purpose. A global right-click-and-drag operation has been added to allow image rotation to be corrected without first opening the rotate and perspective module.You can rotate the overlays by scrolling with your mouse.Ĭolor harmony guides can be used along with the global color picker module to guide you in shifting your image’s colors to fit a given color harmony – think of them like crop composition guides, but for colors. These will show as overlays on top of the vectorscope to tell you where the “harmonic” colors are. You can choose from 9 different color harmonies: The scopes module now has a new color harmony overlay option in RYB vectorscope mode.In the legacy mode, base curve will be used for tone mapping and in “none” mode, no tone mapping module will be applied. The value in brackets represents the default module used for tone mapping (filmic/sigmoid). With these new options, the color calibration module and scene-referred module order will be automatically applied for all workflows except “display-referred (legacy)”, which will continue to use only the white balance module for chromatic adaptation. The default workflow configuration option (preferences > processing > auto-apply pixel workflow defaults) has now been adjusted to incorporate the previous chromatic adaptation workflow setting and to include the new sigmoid module.This functionality has allowed us to clean up a number of module-specific hacks that previously achieved similar functionality (albeit in a more limited way). Choose this option to auto-add modules to matching images while retaining their default parameters (including any set based on image metadata). When creating or editing presets, a new option, “reset all module parameters to their default values”, has been added. This is achieved by selecting the “Reset” column in the preset and style dialogs, which makes the module behave as if its reset button has been clicked. color calibration: set based on Exif metadataįor all of these modules it is now possible to paste settings while ensuring that the proper image metadata is used to set the module parameters.orientation: set based on Exif metadata,.white balance: set based on Exif metadata,.base curve: set based on the camera maker,.lens correction: set based on camera, lens, focal length, focus distance,.denoise (profiled): set based on camera and ISO,.exposure: in a scene-referred workflow, the exposure is adjusted using the Exif exposure compensation value,.Many modules have default parameters based on image metadata or current workflow, for example:.The default parameters of some processing modules have been reworked to allow them to be more easily used in copy/paste, presets and styles.If the module label has been hand edited it will never be updated automatically.Ī new option (preferences > darkroom > automatically update module name) has been introduced to allow this functionality to be disabled. If you subsequently alter those parameters, the label will be cleared, unless its parameters match to another preset, in which case it will be changed to the name of the matched preset. To better visualise which module instance corresponds to which preset, the module label will be automatically set to the name of any preset that matches the current module’s parameters. Each preset after the first will be added to a new module instance immediately after the first instance in the pipeline. It is now possible to define multiple automatically-applied presets against a single processing module.Please see the user manual for more details of the individual changes (where available). The following is a summary of the main features added to darktable 4.4. Dit zijn de belangrijkste verbeteringen: The Big Ones De complete changelog voor deze uitgave kan op deze pagina worden gevonden. De software is beschikbaar voor diverse Linux-distributies, macOS en Windows. Het ontwikkelen van de ruwe fotobestanden gebeurt door middel van zogenaamde sidecar files, waarbij de foto's op niet-destructieve wijze worden bewerkt. Het beheert digitale negatieven via een database. Darktable is een opensource-raw-fotobewerkingsprogramma, een virtuele lichtbak en donkere kamer voor fotobewerking. Versie 4.4.0 van Darktable is uitgekomen, als opvolger van versie 4.2.1. Do the next dare for the next person that gets one!.Let the person standing closest to you do your make-up crazy.Draw a face on your hand and talk with your hand when it’s your turn!.Sing the Star-Spangled Banner in your best opera voice!.Hug your mailbox (or a tree or lawn ornament) for 20 seconds!.Go outside and yell, “I pick my nose!” to the first person you see!.Run around the outside of the house three times!.Do your best Buzz Lightyear impression!.Any time someone takes a drink, ask them for a sip!.The best part about Truth or Dare for Kids is the dares! 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Dare Lying is not allowed and will spoil the fun if you do. You must then answer the question truthfully. The person who has rotated the bottle may ask the player any question. □ Here you can find out more about Truth or Dare! Truth The starting player can now ask the question: Truth or Dare? The person in question must choose between these two. The youngest player begins the game by rotating the bottle. Grab an empty bottle and place it in the middle of all players. The basic rules are the same as the teen version. If you want this simple but useful Valheim mod, use the link below to visit the download page. Upon death, the equipment will be kept in a second gravestone, and you can enable an auto-equip function to recover it quickly. As it saves a bit of room, you'll get three additional quick slots. This Valheim mod adds separate equipment slots, so you don't have to use your inventory space. Craft Build Smelt Cook Fuel Pull From Containers - How to Download and Install.That's right, as long as you're within range of the required crafting structures, you'll be able to pull materials from chests without ever having to open them. When it comes to game-changers, The Craft Build Smelt Cook Fuel Pull From Containers mod might just take the cake and is another must-have mod that we highly recommend downloading.Īs the name suggests, the mod allows players the ability to use resources that are found within chests when crafting, building, smelting, refueling fires, and even cooking food. Valheim Plus - How to Download and InstallĬraft Build Smelt Cook Fuel Pull From Containers.If you're looking to find the complete list of every feature that you can modify - it's A LOT - consider clicking the link below to visit the mod's official download page. Valheim Plus is arguably one of the most talked-about mods in the community and is considered to be a must-have for anyone looking to improve their overall gameplay experience in Valheim.Ĭomplete with several quality of life features, Valheim Plus allows you to tweak your stamina usage and regeneration, carry weight, fermenter speed, Workbench radius, structural integrity, and even more with just a few clicks of a button. Looking to improve your gameplay experience? We've got you covered with twelve quality Valheim mods below that we highly recommend downloading and trying out for yourself. Loudness is now shown as LUFS (EBU R 128) by defaultĬonfigurable to show ReplayGain Loudness or ReplayGain Gain 'Music' folder now quickly accessible in the integrated File ExplorerĪudio Converter's 'Play' command now can play multiple files and opens files in the default audio player with 'OPEN' verb (previously 'PLAY' verb) (now works with all audio players such as Windows Media Player, Foobar2000, VLC, Winamp, etc)īugfix: Width of the last 4 file list columns in audio converter may have been incorrectly automatically resized īugfix: Audio CD Ripper status window was missing *album*/loudness/gain/peak īugfix: 2nd (multichannel) TOC was not read from SACD ISO if the file extension was not in lowercase īugfix: WMV (Windows Media Video) file without audio tracks resulted to a WMA decoder misbehaviour that crashed the app OneDrive folders now available in the integrated File Explorer Updated the integrated File Explorer component with visual and stability improvements Slightly improved performance with newly enabled code optimizations (AVX2)Īdded 416, 448, 480, 512 kbit/s stereo modes per user requestsĪdded 480 kbit/s stereo mode per user requestsĬorrect decoding of files with an invalid first frame header (wrong channel count) General improvements and code optimizations Updated Exhale 1.2.0 Extended HE AAC Encoderįixed JPEG EXIF image rotation on image resizingįixed FFMPEG 24-bit formats were decoded to 32-bitįixed SACD ISO metadata was not correctly converted to Unicode Improved metadata panel on left/right side Monkey's Audio 10.11 with support for 32-bit floating point samples compression Indicate 32-bit *floating point* audio in Bit Depth field ID3v2.3 metadata: Always write Year / Date / Text to TYER frame for compatibility reasons (v11.0.0/1 used TYER+TDAT frames, older versions tag takes year from Release Date Standard: the standard set of metadata tagsĬhanged 'Comment' field to 4 full rows in Extended mode and 7 full rows in Standard modeĪudio CD Ripper UPC/EAN (barcode) can be manually edited in the main user interface Standard/Extended - Standard as default (Change in 'View'->'Metadata Panel'->'Standard' / 'Extended') Removed legacy 32-bit shell extension from the 64-bit installationįollowing changes were made based on user-feedback: Updated Fraunhofer IIS AAC-LC/HE-AAC (v2) encoder v4.4.0 Updated Fraunhofer IIS xHE-AAC encoder v4.4.0 Updated Exhale 1.2.0.1 Extended HE-AAC encoderīugfix: 24-bit DTS was decoded in wrong format resulting in an invalid output file Updated integrated File Explorer components Updated Silence Removal DSP with an option for threshold dB or digital silence This particular button enables you to tweak colors and tones to remove color casts. (Image credit: George Cairns/Digital Camera World)ĭirectly above the timeline you’ll find buttons to help you perform specific operations such as such as Fix/Enhance. You can tweak the masks shape and feather its edge for a more effective mix. By clicking the i icon on the clip you can fine-tune the applied effect’s various properties in the Effect Setting window.ĭrag and drop preset mask shapes enable you to create composites quickly. You can apply effects by dragging and dropping them onto a clip the timeline. This is similar to the hang-glider effect thumbnails in Premiere Elements 2021 (though they don’t give you the useful animated preview). Each effect thumbnail features a hot air balloon image that gives an animated preview of the effect that you’ve clicked on. The Effects Room contains 85 filter drag and drop effects that change the colors and tones of your clips in various creative ways. PowerDirector offers many post-production toolset help you to ‘ice the cake’ of your edited footage. (Image credit: George Cairns/Digital Camera World)Īs with most non-linear video editors PowerDirector lets you drag clips to the timeline, re-arrange their running order and trim their duration to create a slicker story (just as you might copy, paste and tweak text in a word processing app.) A quick sprinkling titles and transitions helps your story unfold in a slick-looking way. The Effect Room provides drag and drop effect thumbnails that distort you footage in a variety of creative ways. CyberLink PowerDirector 365: Key features We’ll explore other key features of the various rooms in the following section of this review. You can fine-tune various transition properties in the Transition Settings panel. For example the Transition Room’s 168 transitions are gathered into sub-categories such as Geometric, Spin and the currently trendy Glitch (which mimics blocky video artifacts). In the subscription version - PowerDirector 365 - the Media Room also displays the Shutterstock browser where you can search for and download royalty free clips and then drop them straight into your timeline. For example the Media Room contains the video clips that you’ve imported. Instead of storing assets in ‘bins’ it uses ‘rooms’. PowerDirector uses different terminology to other non-linear editors. Here you can add a variety of animation presets (such as scroll or crawl) to make the text move around the screen. Once you add a title to the timeline you can double click on it to access the Title Designer. Assets such as Titles and Effect (fx) filters can be accessed by clicking on an icon in the vertical toolbar (which is reminiscent of the way Adobe Premiere Elements organizes similar tools). You can watch your edited show take shape in the view panel at the top right. Media content can be accessed from a top left panel while the timeline along the bottom is where you trim clips and add post-production assets such as titles and transitions. If you’ve used any non-linear video editing software then PowerDirector’s workspace will look comfortingly accessible. Use the CyberLink Application Manager to download new templates and LUTs every month to keep your projects looking fresh (Image credit: George Cairns/Digital Camera World) |
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