In particular, these features caught my attention: There are also other alternatives available, but the GZDoom engine has an impressive featureset, and the community seems to be pretty active too. We’ll be using a modern source port, and in this case it means GZDoom. Making a mod instead of a full game from scratch gives you a head start for development work since you can use a premade engine, and possibly some art assets too. I thought it would be nice to document my findings. I was interested in making a GZDoom total conversion, but I couldn’t find any simple overview in what goes in a mod. In the meantime, you can check out the first episode of the RoboDoc docuseries on SCREAMBOX.A quick look at how to develop a simple Doom mod on the GZDoom engine and some tips on how to convert it to a standalone game. RoboCop: Rogue City is currently slated for release for the PlayStation 5, Xbox Series and PC via Steam and the Epic Games Store. Your investigation leads you right into the heart of a shadowy project, where RoboCop will need to utilize his skills in police work to track clues and interview/interrogate Detroit’s citizens for answers. Rogue City will take place between RoboCop 2 and RoboCop 3, and sees RoboCop (played once again by Peter Weller) investigating a series of crimes in Detroit, along with a new enemy is threatening the public order. The developer also didn’t explain the reasoning for the delay, though given how stacked September and October are with highly-anticipated titles, it’s probably not a stretch to have that as a reason for Rogue City‘s delay. Furthermore, no mention of the delay was made last week. This delay comes after Teyon had shown off a new gameplay trailer, along with several minutes of gameplay footage, at Gamescom last week. Developer Teyon took to X/Twitter to announce that the game will be pushed back from its original September release for PC and consoles to a more definitive November 2. We’ll have to wait a little longer before we can start serving the public trust in RoboCop: Rogue City. As for what the demo entails, DooMero doesn’t want to spoil the final boss, but will instead “include a file in one of the houses of the village for select what boss you want to confront at the end of the demo.” The mod still isn’t done, but DooMero has posted several videos showing the mod’s progress, including news that we’ll eventually get a demo. That obviously changed once Capcom dropped the remake of Resident Evil 4. Over on the Doomworld forums (thanks, IGN), DooMero stated that they first started working on this mod back in 2016, but had shelved it. Resident Evil 4 2D Edition has actually been in the works for a while now. Powered by GZDoom (the same port of the Doom Engine that powers several unique fanmade games), DooMero‘s Resident Evil 4 2D Edition takes RE4, and has Leon mowing down waves of Ganados on a horizontal plane while picking up items and weapons in a game that hearkens back to SNK’s beloved shooter series. This time, however, instead of a demake, Resident Evil 4 has been reworked into a 2D shooter that screams of classic Run n’ Guns like Metal Slug. We already have fan games like Bloodborne PSX ( and the upcoming Bloodborne Kart), and now you can add Capcom’s Resident Evil 4 to the list. Leave it to fans to create new experiences with beloved games.
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